Friday, August 16, 2013

Must... Not... Burn... Out...

It's been hard coming up with interesting and diverse cards for each DPS role type... I think I'm going to just cut/paste most of the abilities from one DPS style to the other to get the ball rolling and then add a few tricky cards here and there.  I need to get SOMETHING done to start the Boss deck balancing.  For some reason I'm not allowing myself to do that until I can get all the 5 roles' solo deck cards to the starting line.

Must persevere!


2 comments:

  1. Melee DPS (like a rogue, right?) ideas: backstab(doubles damage or just high damage), fade (something that drops threat), stunlock (something that makes monster miss a turn), disarm (monsters next attack is half damage maybe), pickpocket (don't know if there's currency or treasure cards, but maybe this lets you look thru a deck and pull am item card), daze (similar to stunlock but maybe less effective or an AOE version).

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  2. Magic DPS: it can be heavy in AOE attacks, some buffs similar to the healer ones, obviously ranged attacks. What do you think about a "lose threat" card for most of the classes. Mage card can be "duplicate" or "doppelgänger"'where thematically the Mage or target (if its not just self cast) makes copies of themselves, being harder to hit. Mage can also have some kind of stunlock/daze/crowd control card. We won't call it SHEEP ;)

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