Sunday, August 4, 2013

How to build the first playtest decks

Not sure, seems to be two options.

Option A:  Build one solo deck that incorporates all 5 characters and 3 roles, balance that deck against one boss/location/dungeon deck.

Option B:  Build 5 individual decks and then pare down the powers as the number of players reduces.

As I type this, I think Option A is the only way to go.  Or at least get SOMETHING started to then work out different mechanics with.

Solo Deck

Runs the risk of being fairly boring since to keep balance with the boss deck but only having one turn, the powers will need to be bland, but powerful.  I don't think the subtlety within any given role will necessarily be seen until the play options expand.  To keep it interesting, I think basic synergy abilities between the roles in the single deck need to be obvious and a required part of play. So for example, the tank will likely have more tank/pull/threat cards vs. damage or healing, because those should be covered by DPS and healbot decks.  However, the more interesting damage/draw/heal combos should be saved as the decks get split among multiple players and the card options increase per role/deck.

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